This video goes over the basics of how to make an inventory system in GameMaker Studio 2 using GML. The idea is pretty straightforward: inventory is a mapping of items (keys) to amounts of that item (values), and we can achieve that in our game by using a ds_map. Thanks for watching!
Check out how to implement the silky smooth, top-down movement you see in this video by watching my other videos on that topic:
GameMaker Studio 2 - Smooth Movement Tutorial - Part 1
GameMaker Studio 2 - Smooth Movement Tutorial - Part 2
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